Stars.java
//********************************************************************
//
// Classname.java
//
//********************************************************************
//
// Program Description and Design Overview:
//		Create a program that draws Stars. The program must draw 4 different 
//		kind of star patterns by printing sequences of asterisks and blanks 
//		(spaces) on the screen with nested loops.  The Stars.java program on 
//		page 150 of your textbook is one of the four kinds of patterns your 
//		program must print (click on link to download).  The other three patterns
//		are shown here (including the original).  Notice that the star patterns 
//		may have different number of rows.  Patterns are named A, B, C, and D 
//		(left to right below). 
//  
//		*           **********               *            *
//		**           *********              **           ***
//		***           ********             ***          *****
//		****           *******            ****         *******
//		*****           ******           *****        *********
//		******           *****          ******       ***********
//		*******           ****         *******      *************
//		********           ***        ********
//		*********           **       *********
//		**********           *
//		***********
//		
//		Your program must prompt the user for the number of rows and the pattern type 
//		(A, B, C, and D).   Then print a star with the selected pattern and size.  It 
//		should then print 3 blank lines and prompt the user again.  If the user enters
//		zero or a negative number of rows, the program should end.  Otherwise, loop and 
//		draw another star pattern 
//      
//
// Input Requirements:
//      number of rows
//		row pattern (A, B, C, or D)
//
// Output Requirements:
//		prompt user for number of rows (if number is less than or equal to zero, stop program)
//		prompt user for type of pattern
//      pattern of stars (A, B, C, or D)
//		same amount of rows as entered
//		3 blank lines
//
// Program Preconditions:
//      number of rows must be an integer
//
//********************************************************************

import cs1.Keyboard;

public class Stars
{

   //-----------------------------------------------------------------
   //  a program that draws Stars in the shape and amount of rows that user entered
   //-----------------------------------------------------------------
   public static void main (String[] args)
   {
   		int max_rows;
   		
   		System.out.print(
      for (int row = 1; row <= MAX_ROWS; row++)
      {
         for (int star = 1; star <= row; star++)
            System.out.print ("*");

         System.out.println();
      }
      
   } //end main

} // end class Stars